Alexandre Cornish, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved.
Ideals: Joker, Opinionated. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
John Asheton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. He has wavy brown hair. He has a tattooed face.
Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Athletic, Impeccable, Professionalism, Gifted. Flaws: Ugly. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon.
Heward Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to cover his moderate length silver hair. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is harsh and unforgiving.
History: Gifted from a young age, Heward studied abroad. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Priest for hire.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and regain custody of his daughter
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 50000 cp.
Solomon Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His long chestnut hair reaches down to his waist. He has a dull look in his hazel eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north his family was never financially stable. He worked as a nervous Bellfounder and found it very stressful. He inherited the family business which he has now maintained for 6 years.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Poor, Job, Religious. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
John Riley, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Armorer uniform. He is portly but not overly obese. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His eyes are hazel and catlike.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to loving parents in a slum to the east. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. John's father didn't care for him much, and the feeling was mutual. He struck the Armorer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies, Poor. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Everburning torch.
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