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NPC Generator

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Advanced [show]


Simon Read, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He wears his black hair up in a very large beehive style do. His gray eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Simon was born on a far northern forest where he grew up under the tutelage of his mother, an expert Blacksmith. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Flaws: Shy, Addict, Disease. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Read, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 10 (+0)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Charles Marley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean black cloak covering his clean studded leather. His brown hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Enemies, Has a crush, Poor. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Charles Marley, Male Human Warrior 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. Brown-green garnet (140 gp). Alexandrite (600 gp).


Social Check DCs


Lewis Davenport, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a white suit, brown shirt, and green tie. He wears his chestnut hair up. His fierce green eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with a lost civilization.

History: He was born in a small plains village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic, Fighting. Bonds: Attractive, Adventurer, Nature. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Lewis Davenport, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 5 (-3)14 (+2)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Tourmaline (40 gp). Obsidian (7 gp).


Social Check DCs


Dean Royal, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Map Maker does, and is pretty ugly. His tied-back hair is silver. His eyes are blue and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the north. His childhood dream was to be a Navigator, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Dean Royal, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)12 (+1) 13 (+1)12 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Lapis lazuli (11 gp). Fire opal (500 gp). 1 Minor magic item.


Social Check DCs


Randal Nash, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a trident. His hair, while still mostly brown, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Sellsword business at a young age. In his 10th year, his parents were killed by a dire rats raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Flaws: Shy. Bonds: Job, Enemies, Rich. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Nash, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs

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