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NPC Generator

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Advanced [show]


Balimaar Kinsley, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a red costume with the symbols of the sun god on his torso. His white hair is kept up in a ponytail inside a broad hat. His gray eyes peer out from beneath his broad red hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Balimaar Kinsley, Male Human Expert 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 29000 sp.


Social Check DCs


Charles Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears green painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His golden hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Charles took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Charles Dalton, Male Human Monk 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Odo Conway, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His brown hair is kept up in a ponytail inside a small hat. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the north. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Pacifist, Extrovert. Flaws: Ugly. Bonds: Job. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Odo Conway, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alexandre Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Farmer. He has a small bristly mustache and wavy brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Impeccable, Optimist. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Alexandre Sharps, Male Human Ranger 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 8 (-1)11 (+0)
Skills Athletics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Solomon Home, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Solomon Home, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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