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NPC Generator

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Advanced [show]


Don Stafford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy brown pantaloons and a pastel scarf. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Military, Rich. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Don Stafford, Male Human Warlock 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Golden yellow topaz (200 gp). Lapis lazuli (16 gp). Deep blue spinel (200 gp). Blue quartz (16 gp).


Social Check DCs


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: He was born in the north, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Gerard Rodney, Male Human Barbarian 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills History +6, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1000 gp. Azurite (4 gp). Rich purple corundum (1200 gp). Sard (70 gp).


Social Check DCs


Nicholas Kenley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown coat over a grey low-cut shirt, and a broad hat upon his head, he is not a threatening figure. His silver hair is unkempt and raggedy. His green eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Nicholas Kenley, Male Human Cleric 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)7 (-2)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 400 gp. Golden pearl (70 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Bernard Law, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light green in addition to tight pants. His white hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To find somewhere to settle down; and marry his sister to traveling adventurers

Ideals: Joker, Gifted. Flaws: Secretive, Mundane. Bonds: Poor, Family. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Bernard Law, Male Human Ranger 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)9 (-1) 12 (+1)12 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 40000 cp. Pink pearl (80 gp). Violet garnet (1500 gp). Azurite (9 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Richard Richie, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of strength around his neck, and a longbow on his belt. His auburn hair is long and unkept. He has green eyes and a black hat with a violet feather.

Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Richard Richie, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Athletics +2, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 15000 cp.


Social Check DCs

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