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NPC Generator

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Advanced [show]


Trey Gentry, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. He has wavy chestnut hair. His violet eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Trey Gentry, Male Human Fighter 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Eastoft, Male Human [Permalink]

Personal [hide]

Description: This southern man wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His clothes are grease stained in places. His hair is white and curly. He has hazel eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Butcher

Voice: Soothing and warm

Attributes [hide]

Gilbert Eastoft, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)7 (-2) 15 (+2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears brown trousers with black and grey striped suspenders. He wears various colorful collared shirts. He has styled his blonde hair well, parting it to the right. His fierce blue eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: Bertram was born with his mother's beautiful face. Cursed with a spirit at a very young age, Bertram has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and regain custody of his daughter

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Bertram Addington, Male Human Aristocrat 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Roger Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with Stetson hat. His golden hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Soapmaker, who enjoyed hunting, Roger was taken on many hunting expeditions. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of gnolls.

Flaws: Shy, Depressed. Bonds: Military, Nature, Enemies. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Roger Rayden, Male Human Bard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Patrick Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His golden hair, when down, is lengthy. His eyes are green.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: He was born in the west, but his parents moved at a very young age to the east. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy, Selfish. Bonds: Immigrant, Military. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Patrick Beitz, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)7 (-2) 16 (+3)14 (+2)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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