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Advanced [show]


Reynard Gentry, Male Human [Permalink]

Personal [hide]

Description: This southern man wears many layers of old clothing at all times. His clothes are grease stained in places. His white hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Mentor, Military. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Reynard Gentry, Male Human Warrior 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 800 gp. Fiery yellow corundum (1000 gp). Coral (90 gp). Malachite (12 gp). Black pearl (200 gp).


Social Check DCs


Gilbert Branson, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly golden, has prominent grey streaks. His gray unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 3 years later his spouse died after the birth of his son. Heartbroken, Gilbert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Human compassion.

Ideals: Pacifist. Flaws: Disease, Racist. Bonds: Poor, Mentor. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Gilbert Branson, Male Human Wizard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 12 (+1)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Auran, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 5000 sp. Rock crystal (20 gp).


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His silver hair is singed and shortened. His amber eyes dart from person to person.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He struck the Ruler job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Marlee, Male Human Expert 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Balimaar Ashton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His amber eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Balimaar was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Fighting, Persistence. Flaws: Ugly, Shy, Antagonistic, Depressed. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Balimaar Ashton, Male Human Barbarian 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Miles Hayley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is cut close to his head. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Logical. Flaws: Addict, Insane, Fearful. Bonds: Rich, Family. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Miles Hayley, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 6 (-2)3 (-4)
Skills Intimidation -2, Performance -2
Senses Passive Perception 8
Languages Common, Orc, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs

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