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Advanced [show]


Ralf Dalton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Optimist, Impeccable. Bonds: Family, Nature, Adventurer. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Dalton, Male Human Monk 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gilbert Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Bowyer. His hair is greying and his face has many wrinkles. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered poetry. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Insane. Bonds: Military, Adventurer. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Walcott, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. White opal (700 gp). Tiger eye turquoise (7 gp). 1 Chain shirt. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Alex Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey armored body suit, with a simple brown line shooting up and back down. His black hair has been sun bleached extensively. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of southern immigrants he idolized his father. Through the years after Alex was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alex's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Emotional, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Alex Merton, Male Human Barbarian 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 82 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 17 (+3)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (700 gp). Old masterpiece painting (2000 gp).


Social Check DCs


Ernest Elton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle.

Ideals: Logical. Flaws: Insane, Disease, Depressed. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Ernest Elton, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 9 (-1)10 (+0)
Skills Athletics +5, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 12000 cp. Freshwater pearl (12 gp). Freshwater pearl (12 gp). Hematite (12 gp).


Social Check DCs


Balimaar Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a violet poncho over his likewise colored trousers and shirt. His red hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Born in the north his family was never financially stable. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.

Motivation: Someone believes him a fraud; and revenge

Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer, Enemies. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Balimaar Heiser, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 27000 sp.


Social Check DCs

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