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NPC Generator

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Gilbert Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long silver hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Painter profession.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Gilbert Blakeley, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)8 (-1) 18 (+4)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Clerebold took refuge in the large cave and found the beat up falchion and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Beitz, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 6000 cp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Henry Chatham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely brown suit with grey socks and a vest with buckled shoes. His hair is long and white with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He has blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Bowyer, but he got bored and became a Herbalist. He has achieved small success as a Herbalist.

Motivation: Many gnolls want him driven away; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Fearful. Bonds: Mentor, Job, Enemies. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Henry Chatham, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Drogo Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a green costume with the symbols of the four houses of cards on his torso. His golden hair is thinning but still full. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Logical, Persistence. Flaws: Antagonistic, Mundane. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Drogo Blankley, Male Human Sorcerer 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Westbrook, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He was raised in a desert tribe. He struck it rich when he found rare goods in large quantities. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Nature, Rich. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Bertram Westbrook, Male Human Adept 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 8 (-1)10 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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