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NPC Generator

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Advanced [show]


Ernest Dudley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: Born in the west to a Knight, Ernest learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is wracked by social anxiety; and someone believes him a fraud

Ideals: Gifted. Flaws: PTSD, Fearful. Bonds: Job, Enemies. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Ernest Dudley, Male Human Paladin 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Jet (160 gp). Alexandrite (500 gp).


Social Check DCs


Charles Lincoln, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying brown hair a little too much giving a sharp brown color. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Bonds: Attractive, Guardian, Adventurer, Rich, Slave. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Charles Lincoln, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 42000 sp.


Social Check DCs


Ralf Pickering, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a red poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: He is greedy; and to unite with his brother

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Rich, Family. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Pickering, Male Human Adept 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1300 gp. Fiery yellow corundum (600 gp). Red garnet (40 gp). Moss agate (16 gp). Onyx (30 gp).


Social Check DCs


Trym Dayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich southern family. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Trym Dayton, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Silver chalice with lapis lazuli gems (110 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item.


Social Check DCs


Kody Carlyle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east. While studying, he fell in love. They married and had a daughter. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion.

Flaws: Ugly, Racist, Addict. Bonds: In love, Immigrant. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Kody Carlyle, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Gold dragon comb with red garnet eye (700 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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