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NPC Generator

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Advanced [show]


Charles Clive, Male Human [Permalink]

Personal [hide]

Description: This man wears just a white suit, and sports empty pouches on his belt. He has a black handlebar mustache and slicked back black hair. His eyes are a pleasant green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist, Athletic. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Charles Clive, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 18000 cp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Budd, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a violet scarf. He is portly but not overly obese. His red hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Flaws: Antagonistic, Secretive. Bonds: Poor, Adventurer, Job. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Balimaar Budd, Male Human Rogue 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)11 (+0) 6 (-2)9 (-1)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. He has a dull look in his blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Adelard Rutland, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


William Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear white clothing when he does not wear armor. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Immigrant, Enemies. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

William Shirley, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Gerald Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up bow and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Ideals: Professionalism. Bonds: Adventurer, Nature. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Gerald Westbrook, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Crowbar. 1 Disguise kit. 1 Simple lock.


Social Check DCs

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