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NPC Generator

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Advanced [show]


Don Clive, Male Human [Permalink]

Personal [hide]

Description: This man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his falchion, and sports empty pouches on his belt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom

Flaws: Insane, Secretive, Lazy. Bonds: Mentor. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Don Clive, Male Human Paladin 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 20 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 4 (-3)13 (+1) 13 (+1)17 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Brown-green garnet (120 gp). 1 Minor magic item.


Social Check DCs


Trey Snowdon, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His long black hair reaches down to his waist. He has amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has achieved small success as a Marshal.

Motivation: Sabotage a competitor; and expand his business

Ideals: Disciplined, Entrepeneur. Bonds: Poor, Immigrant, Job. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Trey Snowdon, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dean Lancaster, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue broad hat and blue clothes, he is not a threatening figure. He wears his hair in dreadlocks. He has several tiny emerald earrings on each ear.

Personality: He is calm most of the time but flees social interaction. Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is a Deep Scion in disguise. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Shepherd; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Shy, Hedonist. Bonds: Rich, Adventurer, Has a crush. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Dean Lancaster, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his green robe and has his longbow always slung over his shoulder and is in decent physical shape. His auburn hair is still thick. His violet eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Bookbinder business at a young age. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trym's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Insane, Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Trym Harper, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)8 (-1) 10 (+0)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: 800 gp. Amethyst (140 gp). Obsidian (15 gp). Golden pearl (140 gp).


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Gentry, Male Human Warlock 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)15 (+2) 7 (-2)11 (+0)
Skills Perception +1, Stealth +6
Senses Passive Perception 16
Languages Common, Undercommon, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1000 gp. Citrine (40 gp). Iolite (40 gp). Banded agate (12 gp). Aquamarine (1600 gp).


Social Check DCs

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