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NPC Generator

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Advanced [show]


Patrick Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear red clothing when he does not wear armor. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and green eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west to a Hunter, Patrick learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and to be a mayor again

Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, In love, Job, Adventurer. Occupation: Hunter

Voice: American accent

Attributes [hide]

Patrick Roscoe, Male Human Aristocrat 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)12 (+1) 17 (+3)8 (-1)
Skills Medicine +6, Performance +2
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Zircon (70 gp).


Social Check DCs


Manfred Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears red trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy chestnut hair. He has amber eyes.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Manfred hails from a village terrorized by goblins. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying sister.

Motivation: Expand his business; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Enemies, Nature, Job. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Winchester, Male Human Ranger 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)7 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He carries with him a set of flails on his belt, each one with a opal on the hilt. His silver hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insane, Hedonist. Bonds: Poor. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Arnold Ainsley, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Athletics +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Kyle Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. He wears a colorful flower in his white hair. His brown eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Kyle Shelley, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Bertram Byron, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear brown clothing when he does not wear armor. His hair is auburn and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Bertram studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Addict, Racist, Impulsive, Secretive. Bonds: Job. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Bertram Byron, Male Human Warlock 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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