Clerebold Haley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. He sports a long white beard, and similarly colored long hair. His brown eyes dart from person to person.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Mundane, Fearful. Bonds: Job, In love. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
Patrick Everleigh, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears professional attire, and his gloved hand is found clutching a longsword. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them
History: The child of a Detective, who enjoyed hunting, Patrick was taken on many hunting expeditions. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.
Motivation: Meet up once more with his childhood friend; and an old rival family wants him found
Flaws: Shy. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 22000 sp.
Gunter Stratford, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content.
Ideals: Professionalism, Entrepeneur. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2900 sp. Deep green spinel (90 gp). Amber (90 gp).
Robert Brent, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear green clothing when he does not wear armor. His golden hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the west, but his parents moved at a very young age to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Architect.
Motivation: To protect his home; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Guardian. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Gerald Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. He has black hair. His eyes are likewise brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and sabotage a competitor
Flaws: Ugly. Bonds: Job, Enemies, Religious, Rich. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 37 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
Possessions: 1900 gp. 1 Minor magic item.
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