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NPC Generator

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Advanced [show]


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish golden hair is in a traditional bowl cut. His brown eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Barrister profession.

History: He was born in a small mountains village. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Kyle Birkenhead, Male Human Adept 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)17 (+3) 12 (+1)17 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 gp.


Social Check DCs


Hugh Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is long and unkept. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Mentor, Enemies. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Hugh Tyndall, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 6 (-2)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. He wears his white hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable, Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Stansfield, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Blue quartz (11 gp).


Social Check DCs


Gerald Hornsby, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long silver hair kept up in a rat tail. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Actor, but he got bored and became a Seamstress. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Adventurer, Job. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Gerald Hornsby, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)18 (+4) 9 (-1)17 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common, Goblin, Elven, Dwarven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears bulky blue painted plate armor. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Athletic, Joker. Flaws: Hedonist. Bonds: Immigrant, Mentor. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Charles Abram, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +2, History +5
Senses Passive Perception 12
Languages Common, Infernal, Orc, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 200 gp. Onyx (60 gp). 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Simple lock.


Social Check DCs

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