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NPC Generator

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Advanced [show]


Adelard Watson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Job. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Adelard Watson, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)10 (+0) 14 (+2)16 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 13000 cp. 1 Masterwork Common Melee.


Social Check DCs


Hugh Milton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. His red hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Hugh began to lead the lost caravan. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many goblins want him driven away.

Ideals: Entrepeneur. Flaws: Secretive, Depressed. Bonds: Rich, Military, Enemies. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hugh Milton, Male Human Rogue 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 31000 sp. Zircon (30 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Redfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He has a long silver beard with little hanging trinkets. He has hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: The child of a Navigator, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Artistic. Bonds: Attractive, Slave, Nature. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Geoffrey Redfield, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Charles Hallewell, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is lengthy and is close to two feet long. His hazel eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Extrovert, Logical. Flaws: Insane. Bonds: Rich. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Charles Hallewell, Male Human Adept 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 10000 cp.


Social Check DCs


Everard Clinton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears skinny pants and wears a brown and white robe with the hood down. His whole body is exceptionally muscular. His auburn hair is singed and shortened. His thin eyebrows rest above his beady blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: He was born into a rich family. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Guardian, Rich. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Everard Clinton, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Aquamarine (800 gp). Aquamarine (800 gp). Fire opal (1400 gp). Azurite (4 gp).


Social Check DCs

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