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NPC Generator

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Advanced [show]


Trym Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood. He is portly but not overly obese. His hair is short and black. His skin is flawless and his brown eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Trym studied abroad. He worked as a nervous Engraver and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Mundane, Addict. Bonds: Attractive, Job. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Ryley, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 15 (+2)16 (+3) 17 (+3)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Elven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 50 pp.


Social Check DCs


Wymar Langdon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His tied-back hair is auburn. His eyes, though not visible through his cowl, are gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.

History: He was born on a small isolated farm. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in warhammer use. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Philantrophist, Artistic. Bonds: Attractive, Nature, Enemies. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Wymar Langdon, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 10 (+0)8 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Thomas Ramsay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Ideals: Joker, Gifted, Fighting. Flaws: PTSD. Bonds: Enemies. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Ramsay, Male Human Ranger 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)10 (+0) 7 (-2)8 (-1)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Acton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theodoric took refuge in the large cave and found the beat up greataxe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a strong sense of loyalty to human people

Flaws: Antagonistic, Racist. Bonds: Family, Nature, Adventurer. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Theodoric Acton, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Everard Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is renowned for his bright brown suits and hats. He wears a colorful flower in his black hair. His green eyes peer out from beneath his broad brown hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 6 years old his parents immigrated from the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Everard Altham, Male Human Commoner 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills History +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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