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NPC Generator

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Advanced [show]


Lewis Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. He has a very tight haircut. His blue eyes peer out from beneath his top grey hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Doppelganger in disguise. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Adventurer, Slave, Rich. Occupation: Miner

Voice: Thin and wheezing

Attributes [hide]

Lewis Denholm, Male Human Wizard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His white hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal painting training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Gomory Shelby, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 2 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Robert Southey, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather, and sports empty pouches on his belt. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant amber.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Antagonistic, Fearful. Bonds: In love. Occupation: Banker

Voice: Raspy

Attributes [hide]

Robert Southey, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Gunter Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His chestnut hair is cut jaggedly and amateurishly. This brown eyed northerner is not easily forgotten.

Personality: This man loves writing and to teach people writing more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his son

Ideals: Artistic. Bonds: Attractive, Adventurer, Family, In love. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Cooper, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)11 (+0) 15 (+2)16 (+3)
Skills Nature +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs


Manfred Northcott, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is renowned for his bright green suits and hats. He sports a long chestnut beard, and similarly colored long hair. His blue eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: The child of a Animal Trainer, who enjoyed hunting, Manfred was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Flaws: Depressed, Addict. Bonds: Nature, Enemies, Adventurer. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Manfred Northcott, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 20000 cp. Violet garnet (1400 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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