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Advanced [show]


Gunter Compton, Male Human [Permalink]

Personal [hide]

Description: This man dresses in grey turtlenecks beneath a brown coat with red slacks. He has a penchant for wearing a ring with an oversized sapphire on his left hand. With a patchy blonde beard and wild blonde hair. His eyes are blue and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He misses his home and complains about the freezing weather, even in summer.

History: He is the product a well kept family trust fund and as such has never really known need. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he is greedy

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Rich, Immigrant, Military. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Gunter Compton, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 7 (-2)12 (+1)
Skills Deception +3, Insight +0
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3100 sp. Gold and topaz bottle stopper cork (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp).


Social Check DCs


Godfrey Digby, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a simple black robe with brown stripes complete with hood. His hair is white and very short. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Optimist. Flaws: Forgetful. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Digby, Male Human Rogue 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Athletics +5, Stealth +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6

Possessions: 400 gp. Tiger eye turquoise (4 gp).


Social Check DCs


Kyle Colton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, black, dusty cloak. He has brown hair. His eyes are brown and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast forest. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to settle down with his crush

Flaws: Shy, Fearful. Bonds: Nature, Enemies, Has a crush. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Colton, Male Human Aristocrat 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)17 (+3) 9 (-1)15 (+2)
Skills Performance +5, Religion +6
Senses Passive Perception 9
Languages Common, Infernal, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Henry Burton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is silver. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Rich, Attractive. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Henry Burton, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Blyth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is unkempt and raggedy. His eyes are brown and beady.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Depressed. Bonds: Poor, Military. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Drogo Blyth, Male Human Aristocrat 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 9000 sp.


Social Check DCs

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