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Advanced [show]


Gerard Enfield, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a fancy violet suit. He keeps his red hair in a flapper bob. His brown eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 6 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: He has a crush on the local Sage; and to settle down with his crush

Ideals: Logical. Bonds: Attractive, Poor, Immigrant, Family, Has a crush. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Enfield, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)11 (+0) 9 (-1)17 (+3)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Hunter Stratford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His golden hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Hunter hails from a village terrorized by illithids. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Enemies, Adventurer. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Hunter Stratford, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills Intimidation +0, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 36000 sp. 4 Tanglefoot bags. 4 Tanglefoot bags. 4 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Lewis Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 8 years old his parents immigrated from the north. His first spouse was a Glassblower, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he feels kind of lost in life

Flaws: Depressed. Bonds: Rich, Family, Military, Immigrant, Slave. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Lewis Nibley, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 13 (+1)8 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gunter Rodney, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of scimitars on his belt, each one with a amber on the hilt. His hair is brown and curly. He has brown eyes.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Gunter was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his painting dream.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Fighting, Artistic, Justice. Bonds: Attractive, Nature. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Gunter Rodney, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 15 (+2)7 (-2)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Violet garnet (1300 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered morningstar and tarnished nunchaku as well. His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Marshal, Theodoric learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now owns his own business.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Attractive, Job, In love. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Theodoric Marley, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)14 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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