Henry Bradshaw, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He sports yellow clothing, slightly heavier than average wear. His auburn hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich northern family. In his 12th year, his parents were killed by a gnolls raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 8000 sp. Obsidian (6 gp). Amethyst (140 gp). Deep green spinel (140 gp).
Roger Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his glaive. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Guard, but he got bored and became a Priest. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to be a guard again
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
Conrad Kenley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his greataxe always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is cut close to his head. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Addict, Hedonist. Bonds: Nature, Adventurer. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Red spinel (140 gp). Blue quartz (12 gp). Moonstone (20 gp). 1 Minor magic item.
Miles Dalton, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he wears just a green suit. With a patchy white beard and wild white hair. His face is scarred and worn.
Personality: He has always had a great fascination with Human culture. A true patriot, Miles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a necromancer, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and human compassion
Flaws: Ugly, Racist. Bonds: Adventurer, Military, Mentor. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Star rose quartz (30 gp).
Gunter Marlee, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears tight fitting clothing which further accentuates his frame. His left hand appears badly burned and disfigured. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Opinionated. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Baker
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 90 pp. Moss agate (16 gp). Black pearl (1600 gp). Jasper (70 gp). Chalcedony (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!