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NPC Generator

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Advanced [show]


Solomon Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears tan leather gloves, a tan jacket, and tight pants. He has a penchant for wearing a ring with an oversized ruby on his right hand. His long black hair reaches down to his waist. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He is greedy; and money/treasure

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Solomon Abram, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Geoffrey Reed, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and is dressed in an above average manner. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Ideals: Artistic. Bonds: Attractive, Job, Immigrant, Family. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Reed, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 8 (-1)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tourmaline (150 gp). Obsidian (14 gp). Iolite (20 gp). Amber (150 gp). 1 Minor magic item.


Social Check DCs


Hugh Stafford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver hair has been sun bleached extensively. His green eyes dart from person to person to random spaces in the air.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered south to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by drow. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud.

Flaws: PTSD. Bonds: Attractive, Enemies, Rich, Religious. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Hugh Stafford, Male Human Commoner 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Athletics +3, Perception +6
Senses Passive Perception 16
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +6

Possessions: 700 gp. Blue quartz (11 gp). Azurite (11 gp). Bloodstone (20 gp). Deep blue spinel (1400 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Miles Tindall, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. With bright brown hair and a scraggly beard. His eyes are hazel and catlike.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Miles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He would like to get married and retire; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Religious, Adventurer, Has a crush. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Tindall, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. 1 Healer’s kit. 1 Magnifying glass. 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He typically wears red cloth garments or leather armor, marred by beers. He keeps his long white hair kept up in a rat tail. His thin eyebrows rest above his beady blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Knight profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He has achieved small success as a Layabout.

Motivation: To be a Knight again; and expand his business

Ideals: Logical. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Guy Yorke, Male Human Rogue 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)8 (-1) 12 (+1)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 800 gp. Smoky quartz (70 gp). Rich purple corundum (900 gp).


Social Check DCs

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