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Advanced [show]


Frederick Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His silver hair is greasy and uncared for. His blue eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered east to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Passionate, Professionalism. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Frederick Wakefield, Male Human Rogue 9
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 3000 sp. Silver comb with moonstones (500 gp). Black velvet mask with numerous citrines (110 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dark leathers with embroidery. His black hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a gnolls raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Clare, Male Human Druid 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His auburn hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Pacifist, Artistic. Flaws: Depressed. Bonds: Military, Rich. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Odo Halsey, Male Human Sorcerer 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Just what you see.


Social Check DCs


Raymond Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised by priests from a young age. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Gifted, Philantrophist. Bonds: Attractive, Religious, Mentor. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Raymond Kitchur, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 5 (-3)15 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Lapis lazuli (8 gp).


Social Check DCs


Wymar Browning, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His tied-back hair is white. He has amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a slaver, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Secretive, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Wymar Browning, Male Human Warrior 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)6 (-2) 10 (+0)11 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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