Jocelyn Coombs, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His brown hair is unkempt and raggedy. His gray eyes peer out from beneath his wide-brimmed violet hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of northern immigrants he idolized his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He is terrified, and will act out of fear.
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Gnoll, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
Alexandre Wellington, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His brown hair is matted, messy, and big. His eyes are a pleasant hazel.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered poetry. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Enemies. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Iolite (20 gp). Alexandrite (1100 gp). Tiger eye turquoise (14 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Badger, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he wears rags and sports a simple walking cane. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered music. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Poor, Adventurer, Nature. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. Violet garnet (500 gp).
Guy Byron, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. He carries with him a set of hand crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His red hair and beard is wavy and long. He has a dull look in his amber eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Guy lived on a farm with his mother, near the main road leading to a nearby town. His arcane abilities were realized during a raid on his village. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: In love, Family. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Alex Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His brown hair is unkempt and raggedy. His violet eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his writing dream.
Motivation: Someone believes him a fraud; and an old rival family wants him found
Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 4 Antitoxin. 3 Alchemist’s fire. 3 Alchemist’s fire.
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