Gerard Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His golden hair is cut short with large spiked bangs in the front. This blue eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor
Flaws: Antagonistic, Insomniac. Bonds: Poor, Nature, Job, Religious. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 8000 cp. Deep blue spinel (700 gp). Aquamarine (700 gp).
Patrick Westbrook, Male Human [Permalink]
Personal [hide]
Description: This man dresses in brown turtlenecks beneath a violet coat with white slacks. He is muscular with a powerful set of arms. His hair is brown and curly. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Patrick has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp.
Alex Marston, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He uses money and sex appeal to get what he needs; and marry his sister to traveling adventurers
Flaws: Shy. Bonds: Rich, Attractive, In love, Family. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Ralf Bing, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has styled his silver hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Ralf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Knight, Ralf learned a great deal about his father's area of expertise. A gifted student he started as a Hunter, but he got bored and became a Knight. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Family, Job. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (600 gp).
Theodoric Darby, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue deerstalker hat and blue clothes. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Theodoric studied abroad. His druidic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his son; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Slave, Family. Occupation: Scribe
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Emerald (1100 gp). Smoky quartz (60 gp).
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