Charles Alby, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Gifted, Persistence. Flaws: Ugly, Disease. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 29000 cp. Large well-done wool tapestry (100 gp). 1 Alchemist’s fire.
Justin Springfield, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Justin's first love is himself. His second love is also himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Engraver, but he got bored and became a Priest. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable, Justice. Bonds: Rich, Immigrant, Job. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 12000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dustin Winthrop, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a black suit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: Expand his business; and to be a locksmith again
Ideals: Professionalism, Entrepeneur, Gifted. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Adam Quinton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His tied-back hair is chestnut. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark
Flaws: Sensitive. Bonds: Military, Poor, Adventurer, Family. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
Theobald Paxton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He has a moderate pudge and is not very fit. He keeps his golden hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Carpenter, Theobald learned a great deal about his mother's area of expertise. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he feels threatened by others
Flaws: Fearful. Bonds: Job, Enemies. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 23000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
