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NPC Generator

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Advanced [show]


Aldous Easton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his chestnut hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: Aldous was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to protect his home

Ideals: Logical, Persistence. Bonds: Attractive, Guardian, Adventurer. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Aldous Easton, Male Human Warlock 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)7 (-2) 16 (+3)14 (+2)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a long, brown cloak. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gunter was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac, Depressed, Impulsive. Bonds: Family, Adventurer. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Gunter Astley, Male Human Monk 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 8 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. Freshwater pearl (11 gp). Fire opal (700 gp). Zircon (60 gp).


Social Check DCs


Trey Snape, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has no hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: Doesn't want to be a Bather and was forced into it by his family; and to reunite with his absent father

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Family, Nature. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Trey Snape, Male Human Wizard 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1200 gp. Aquamarine (200 gp). Azurite (10 gp).


Social Check DCs


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of flails on his belt, each one with a amethyst on the hilt. His hair is short and silver. His brown eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Bertram was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting, Logical. Bonds: Attractive, Job, Nature. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Abram, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 50 pp. 1 Alchemist’s fire. 1 Alchemist’s fire. 3 Smokesticks. 3 Holy water.


Social Check DCs


Gerard Hadley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his crossbow always slung over his shoulder. He carries a battered bastard sword and tarnished crossbow as well. His silver hair is cut jaggedly and amateurishly. His eyes are likewise violet.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Mason profession.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Opinionated. Bonds: Job, Nature, Rich. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Gerard Hadley, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)8 (-1) 16 (+3)16 (+3)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp.


Social Check DCs

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