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Advanced [show]


Heward Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. His moppish chestnut hair is in a traditional bowl cut. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of dire rats once and for all.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Poor, Enemies. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Heward Ainsworth, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)5 (-3) 12 (+1)10 (+0)
Skills Performance +2, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 900 sp.


Social Check DCs


Adelard Beitz, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his club. His hair is long and red with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Attractive. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Adelard Beitz, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 16 (+3)11 (+0)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Balimaar Wakefield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair, while still mostly silver, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.

Motivation: To get a good night's sleep; and he wants to get laid

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Poor, Has a crush. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Wakefield, Male Human Monk 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 17 (+3)7 (-2)
Skills Performance +1, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Solomon Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears light armors faded through time and improper care. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. He worked as a nervous Engraver and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Snowdon, Male Human Ranger 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 17 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Amber (50 gp). Blue sapphire (1600 gp). Banded agate (4 gp).


Social Check DCs


Gilbert Tinley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: The child of a Assassin, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Nature. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Gilbert Tinley, Male Human Barbarian 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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