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NPC Generator

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Advanced [show]


Dustin Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly auburn, has prominent grey streaks. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Entrepeneur, Joker, Philantrophist. Flaws: Ugly. Bonds: Religious. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Kimberly, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)5 (-3) 8 (-1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Theodoric Hartford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries warhammers. He has done his best to style his silver hair to look like a famous performer. His green eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious, Nature. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Theodoric Hartford, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp. Rhodochrosite (5 gp). White pearl (60 gp).


Social Check DCs


Bernard Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized black coat. His brown hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments

History: Bernard was born in the east. At a young age he loved to build and create. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To get a good night's sleep; and to protect his home

Ideals: Gifted, Persistence. Flaws: Insomniac, Insane. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Bernard Hadley, Male Human Rogue 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp. Fire opal (600 gp). Jet (120 gp).


Social Check DCs


Hunter Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long white hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: Eccentric and domineering, Hunter will drive conversation. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert, Entrepeneur. Bonds: Military. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Hunter Copeland, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. Tourmaline (120 gp).


Social Check DCs


Drogo Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His red hair is greasy and uncared for. His fierce blue eyes like to dwell on things.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Locksmith, who enjoyed hunting, Drogo was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted druidic powers by his dying brother.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Tindall, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Tiger eye turquoise (12 gp). Star ruby (600 gp). 1 Minor magic item.


Social Check DCs

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