Norman Marlee, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Human culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the south. In his 16th year, his parents were killed by a orcs raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A strong sense of loyalty to Human people; and several ex partners dislike his way of doing things and want revenge
Flaws: Racist, Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 14000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). 1 Minor magic item.
Hugh Ashley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear ponchos typically of a light brown in addition to tight pants. His hair is short and blonde. His brown eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: To reunite with his absent mother; and he is wracked by social anxiety
Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Nature, Family. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Large well-done wool tapestry (400 gp). Solid gold idol (400 gp).
Adam Sydney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear red tank tops with blue pants. His hair is auburn and curly. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is a Lycanthrope in disguise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. During his travels, Adam and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adam discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adam fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A strong sense of loyalty to Human people.
Flaws: Antagonistic, Racist, Disease. Bonds: Adventurer, Job. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10 pp. Eye agate (4 gp). Amber (50 gp). Peridot (50 gp). Silver pearl (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length black hair. He has hazel eyes and a white hat with a brown feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Charles was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has achieved small success as a Herbalist.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Athletic, Joker, Opinionated. Bonds: Rich, Job. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 104 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 4000 sp. 1 Minor magic item.
Trym Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a blue low-cut shirt, and a small hat upon his head. His long golden hair is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: Wants to work out more often; and money/treasure
Ideals: Logical, Athletic. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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