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NPC Generator

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Advanced [show]


Solomon Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Hunter and found it very stressful. He has worked as a Hunter like his father before him.

Motivation: To be a Ruler again.

Ideals: Philantrophist. Flaws: Forgetful, Disease. Bonds: Poor, Attractive, Job. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Solomon Brownrigg, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black, dusty cloak. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: Trym was born in the north. At a young age he loved to build and create. A gifted student he started as a Fortune-teller, but he got bored and became a Marshal. He struck the Marshal job and began his own company from there.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Optimist, Persistence. Flaws: Lazy. Bonds: Attractive, Job, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Trym Kent, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Shane Home, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a wide-brimmed hat to cover his moderate length auburn hair. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Farmer for hire.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Pacifist. Bonds: Attractive, Job, Rich. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Home, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)16 (+3) 5 (-3)11 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 7
Languages Common, Abyssal, Celestial, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Norman Walcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports black clothing, slightly heavier than average wear. He wears his black hair up in a very large beehive style do. His green eyes peer out from beneath his deerstalker black hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Norman was born the youngest of three triplets. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Fearful. Bonds: Attractive, Religious, Family. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Norman Walcott, Male Human Adept 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp.


Social Check DCs


Trey Quinton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with red lining and desert motifs and is in decent physical shape. With bright brown hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Sellsword, who enjoyed hunting, Trey was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Optimist. Bonds: Slave, Nature, Job, Enemies. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Trey Quinton, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 7 (-2)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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