Theodoric Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bookbinder, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Hedonist. Bonds: Guardian, Immigrant, Job. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Adelard Fulton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black cloak and cross-gartered tan stockings. His red hair is smooth and relatively long. He is baby faced.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a great chef.
History: He was born in the west, but his parents moved at a very young age to the east. His arcane abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Immigrant. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Conrad Ashton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His black hair, when down, is lengthy. This green eyed southerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of southern immigrants he idolized his father. He has had some formal dancing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a hunter and was forced into it by his family
Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Immigrant, Family. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 20000 cp. Red spinel (120 gp). Deep green spinel (120 gp). Aquamarine (1300 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.
Norman Wakefield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is long and unkept. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Optimist, Gifted. Flaws: Ugly, PTSD. Bonds: Has a crush. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Amber (40 gp). Freshwater pearl (4 gp). Azurite (4 gp). Lapis lazuli (4 gp). 1 Minor magic item.
Gerard Bentley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Mortician. As long as the job gets done he does not care how it got done.
History: Born in the north to a Mortician, Gerard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Bonds: Job, Family. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 30000 cp.
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