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NPC Generator

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Advanced [show]


Guy Southey, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: He was born in the west, but his parents moved at a very young age to the north. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Debt. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Guy Southey, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)14 (+2) 17 (+3)11 (+0)
Skills Deception +3, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Aldous Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His blonde hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Courier business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Shy. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Aldous Clinton, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Athletics +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Everburning torch. 3 Smokesticks. 1 Thunderstones.


Social Check DCs


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with grey highlights, and long brown pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is long and black with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His blue unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. Hugh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hugh took refuge in the large cave and found the beat up halberd and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and regain custody of his son

Flaws: Disease, Racist. Bonds: Family, Nature, Has a crush, Job. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Hugh Blankley, Male Human Cleric 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 18 (+4)18 (+4)
Skills Athletics +3, Insight +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 600 gp.


Social Check DCs


Theobald Stapleton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light grey in addition to tight pants. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a desert tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Theobald Stapleton, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 18 (+4)15 (+2)
Skills Investigation +3, Medicine +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 22000 cp. Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


Gunter Sharps, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a black deerstalker hat and black clothes. He is an epitome of beauty. His black hair is drawn into a tight pony tail with a skull scrunchie. This gray eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Gunter studied abroad. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Sharps, Male Human Sorcerer 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 10000 cp. Rhodochrosite (4 gp). Violet garnet (900 gp). Bloodstone (50 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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