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NPC Generator

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Advanced [show]


Roger Prescott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tan cloak and cross-gartered pastel stockings, and is pretty ugly. He has white hair. He has hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has worked as a Slave Trader like his father before him.

Motivation: To be a Priest again; and wants to open a new tavern

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Roger Prescott, Male Human Commoner 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


William Cotton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. He has a long golden beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Addict, Impulsive. Bonds: Military, Adventurer. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

William Cotton, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 16 (+3)10 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Amethyst (130 gp). Zircon (40 gp). Chalcedony (40 gp). Violet garnet (600 gp).


Social Check DCs


Manfred Hampton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair and beard is wavy and long. His amber eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Entrepeneur. Flaws: Emotional, Disease. Bonds: Rich, Slave. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Manfred Hampton, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Miles Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a red collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To be a Marshal again; and he is unsatisfied with his job

Ideals: Athletic, Pacifist. Bonds: Attractive, Adventurer, Job. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Miles Tinley, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. Rhodochrosite (10 gp). Malachite (10 gp).


Social Check DCs


Ernest Ridley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His golden hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and expand his business

Flaws: Disease. Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Ernest Ridley, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 17 (+3)14 (+2)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp.


Social Check DCs

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