Drogo Winthrop, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long white beard, and similarly colored long hair. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Mentor. Occupation: Stylist
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp.
Tim Weld, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man is dressed in a clean brown cloak covering his clean studded leather. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister; and doesn't want to be a glassblower and was forced into it by his family
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 cp.
Kyle Crawford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear black pants and tee shirts. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Insane, Fearful. Bonds: Family, Rich, Immigrant. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
Charles Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants, and he perpetually has his scimitar ready. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: He was born to loving parents in a slum to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and he seems to be bored by most things
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Poor, In love. Occupation: Slave Trader
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 4000 sp.
Dean Denholm, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his tan robe. His skin is fair and his fingers are delicate and long. His white hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.
History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Impulsive. Bonds: Nature, Rich, Job. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 70000 cp. Pink pearl (40 gp). Aquamarine (1400 gp). Fiery yellow corundum (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
