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NPC Generator

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Advanced [show]


Gomory Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His eyes are gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Gomory Spaulding, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Fire opal (600 gp).


Social Check DCs


Manfred Reid, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He keeps his golden hair in a flapper bob. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He has a small toy that he constantly fidgets with.

History: Manfred hails from a village terrorized by illithids. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break

Ideals: Artistic. Flaws: Addict. Bonds: Enemies, Adventurer. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Manfred Reid, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)9 (-1) 14 (+2)18 (+4)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Banded agate (12 gp). Star rose quartz (20 gp).


Social Check DCs


Godfrey Hackney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His silver hair is knotted and matted. His gray eyes dart from person to person.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Bonds: Rich, Attractive, Has a crush, Adventurer, Immigrant. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

Godfrey Hackney, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 16 (+3)6 (-2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. Pink pearl (100 gp). Coral (100 gp).


Social Check DCs


Gerard Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear black clothing when he does not wear armor. He wears his brown hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Merchant business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Gerard Anderton, Male Human Expert 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: Moonstone (70 gp). Obsidian (6 gp).


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His auburn hair is matted, messy, and big. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable, Joker. Flaws: Ugly. Bonds: Military. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Tinley, Male Human Sorcerer 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 170 pp.


Social Check DCs

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