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NPC Generator

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Advanced [show]


Reynard Hadley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Justice, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Reynard Hadley, Male Human Rogue 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bertram Davenport, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a red costume with the symbols of his god on his torso, he is not a threatening figure. He has wavy blonde hair. His fierce violet eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Laborer, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Miner soon after.

Motivation: To find somewhere to settle down; and money/treasure

Flaws: Shy, Mundane. Bonds: Rich, Nature, Job. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Bertram Davenport, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 15000 cp. Jet (60 gp). Jade (60 gp). Red garnet (60 gp). Deep green spinel (60 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Gomory Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is singed and shortened. His eyes are brown and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has all his life been fascinated with poetry.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Painter

Voice: Whispers

Attributes [hide]

Gomory Emsworth, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Lapis lazuli (12 gp). Hematite (12 gp). 1 Tanglefoot bags.


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a rose on it. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trym was born on a far western island where he grew up under the tutelage of his father, an expert Shipwright. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Trym Dudley, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 12000 cp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Odo Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Eccentric and domineering, Odo will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Odo's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He wants revenge against orcs; and his religion dominates his actions

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Odo Wellington, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 sp.


Social Check DCs

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