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NPC Generator

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Advanced [show]


Hubert Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Hubert embodies much of what other species detest in the Humans. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a desert tribe. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic, Shy. Bonds: Rich, Nature, Family. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Hubert Everleigh, Male Human Monk 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp. Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Eastoft, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He wears his brown hair up in a very large beehive style do. His green eyes peer out from beneath his Stetson grey hat.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 16th year, his parents were killed by a gnolls raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of gnolls.

Ideals: Entrepeneur, Disciplined, Professionalism, Gifted. Bonds: Enemies. Occupation: Seamstress

Voice: Posh accent

Attributes [hide]

Theodoric Eastoft, Male Human Cleric 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (600 gp). Solid gold idol (200 gp).


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Logical. Bonds: Attractive, Slave, Family. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

John Shelly, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden yellow topaz (900 gp). Sard (30 gp). Blue quartz (5 gp).


Social Check DCs


Kyle Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. His hair is chestnut, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the west, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Barber.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and regain custody of his son

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Family. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Kyle Alby, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Randal Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. His hair is brown and curly. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his father.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Clinton, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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