Richard Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His white hair is still thick. He is baby faced.
Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Flaws: Insane. Bonds: Job, Nature, Adventurer. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Alex Royal, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with small hat, he is not a threatening figure. With bright silver hair and a scraggly beard. His violet eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.
History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful, Disease, Depressed. Bonds: Rich. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 70 pp. Coral (100 gp). White pearl (100 gp). 1 Masterwork Light wooden shield. 1 Chain shirt.
Dustin Lindsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy. His eyes are hazel and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Adventurer, Job. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 17 (+3) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 500 gp.
Anselm Darby, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a blue tunic with brown highlights, and long green pants that bunch up around his shoes. His clothes are grease stained in places. He has no hair. His green eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.
History: Born to a Ruler, his mother struggled to pay the bills. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Military. Occupation: Barber
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Obsidian (14 gp). Tiger eye turquoise (14 gp). Azurite (14 gp). 1 Chain shirt. 1 Banded mail. 1 Masterwork Light wooden shield.
Anselm Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black costume with the symbols of the four houses of cards on his torso. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1700 sp. Freshwater pearl (9 gp).
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