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NPC Generator

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Advanced [show]


Robert Upton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a white and brown robe with the hood down. His head has been shaved. His eyes are amber.

Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Upton, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 7 (-2)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 3200 sp.


Social Check DCs


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright green suits and hats. He wears his hair in dreadlocks. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his sister recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Family, Adventurer, Job. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Bentley, Male Human Aristocrat 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)14 (+2) 16 (+3)6 (-2)
Skills Athletics +2, Performance +1
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: Banded agate (9 gp). Aquamarine (900 gp). Zircon (20 gp). Aquamarine (900 gp). Obsidian (9 gp). Aquamarine (900 gp). Eye agate (9 gp). Rock crystal (20 gp).


Social Check DCs


William Coombs, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful brothel owner made him what he is. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Mentor, Job. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

William Coombs, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Thomas Wharton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His black hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast forest. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father.

Ideals: Passionate. Flaws: Ugly. Bonds: Slave, Nature, Family. Occupation: Sage

Voice: Stutters

Attributes [hide]

Thomas Wharton, Male Human Bard 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Athletics +5, Nature +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 900 gp. Silver comb with moonstones (700 gp).


Social Check DCs


Gerard Kendall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears just a tan suit. His red hair, when down, is lengthy. His eyes are brown and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Gerard was born in the north. At a young age he loved to build and create. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has achieved small success as a Barkeep.

Motivation: A deep hatred of illithids.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Gerard Kendall, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)15 (+2) 16 (+3)10 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp. Obsidian (6 gp). Deep blue spinel (900 gp). Moss agate (6 gp).


Social Check DCs

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