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NPC Generator

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Advanced [show]


Dean Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries longbows. He wears his hair in dreadlocks. He is baby faced.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Insane, Impulsive, Mundane. Bonds: Religious. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Gentry, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear white clothing when he does not wear armor. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He seems to be bored by most things; and wishes to resurrect an old love

Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Family, In love. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Godfrey Berkeley, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Theobald Paxton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He has a moderate pudge and is not very fit. He keeps his golden hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Carpenter, Theobald learned a great deal about his mother's area of expertise. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he feels threatened by others

Flaws: Fearful. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Theobald Paxton, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 11 (+0)10 (+0) 17 (+3)10 (+0)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 23000 sp.


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports white clothing, slightly heavier than average wear. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Locksmith business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Anselm Enfield, Male Human Aristocrat 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Stealth +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Chrysoprase (50 gp). Peridot (50 gp).


Social Check DCs


Manfred Hampton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. In his 15th year, his parents were killed by a goblins raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Map Maker.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Shy. Bonds: Job, Mentor, Enemies. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Manfred Hampton, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 7 (-2)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 8
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Alexandrite (1100 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs

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