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NPC Generator

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Advanced [show]


Anselm Washington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined, Gifted, Fighting. Bonds: Attractive, In love. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Anselm Washington, Male Human Commoner 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)8 (-1) 18 (+4)10 (+0)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Raymond Van Es, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is always cut to a buzz. His eyes are hazel and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Ruler, but he got bored and became a Body Guard. He inherited the family business which he has now maintained for 13 years.

Motivation: He's attracted to the PC; and he has a crush on the local ruler

Ideals: Athletic, Optimist. Bonds: Has a crush, Slave, Job. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Raymond Van Es, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He has done his best to style his golden hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: Godfrey hails from a village terrorized by gnolls. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Joker. Bonds: Attractive, Immigrant, Enemies, Debt. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Graeme, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +3

Possessions: 800 gp. Banded agate (16 gp). Smoky quartz (60 gp). Moonstone (60 gp). Aquamarine (700 gp).


Social Check DCs


Theodoric Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His hair is red and very short. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theodoric took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Joker. Flaws: Insane. Bonds: Poor, Nature, Family. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Trollope, Male Human Rogue 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)11 (+0) 16 (+3)8 (-1)
Skills Insight +6, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Tim Lancaster, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His brown hair is cut short. His thin eyebrows rest above his beady brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: Born to a Healer, his father struggled to pay the bills. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tim's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Tim Lancaster, Male Human Ranger 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 6 (-2)12 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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