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Advanced [show]


Drogo Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his black hair up. His face is scarred and worn.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Ugly, Greedy, Antagonistic. Bonds: Adventurer. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Myerscough, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Conrad Whitby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. His white hair is cut jaggedly and amateurishly. His skin is flawless and his amber eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Actor business at a young age. He helped his father out around the business and became quite the natural. He struck the Actor job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Attractive, Adventurer, Job. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Conrad Whitby, Male Human Warlock 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +6, History +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 20 pp.


Social Check DCs


Trym Darby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his sai ready. He has moderate length chestnut hair. His thin eyebrows rest above his beady violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Trym Darby, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 700 sp.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Layabout father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Disease. Bonds: Attractive, Religious. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Godfrey Dumph, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 8 (-1)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His black hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion

Flaws: Hedonist. Bonds: Adventurer, Mentor, Guardian. Occupation: Crown-heir

Voice: Boston accent

Attributes [hide]

Charles Clare, Male Human Fighter 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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