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NPC Generator

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Advanced [show]


Adelard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and he perpetually has his scimitar ready. He has styled his blonde hair well, parting it to the right. He has violet eyes and a white hat with a brown feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 4 years old his parents immigrated from the west. He helped his father out around the business and became quite the natural. He became a Tanner soon after.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Fighting, Joker. Bonds: Adventurer, Immigrant, Job. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Adelard Tatum, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Chrysoberyl (160 gp). 1 Minor magic item.


Social Check DCs


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man is wearing a long, black, dusty cloak. He keeps his long blonde hair kept up in a rat tail. His eyes are amber and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Disciplined. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Diggory Spalding, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Nicholas Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in an above average manner. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Nicholas was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Forgetful. Bonds: Attractive, In love. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Nicholas Halsey, Male Human Paladin 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 7 (-2)6 (-2) 14 (+2)18 (+4)
Skills Athletics +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 sp.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears light armors faded through time and improper care. His left leg appears badly burned and disfigured. His top hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal writing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic. Flaws: Ugly, Secretive. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Clerebold Windsor, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Gunter Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears brown cloth garments or leather armor. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Poor, Immigrant. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Gunter Walcott, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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