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Advanced [show]


Peter Fidget, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Guardian, Nature. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Peter Fidget, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 900 sp. 1 Masterwork studded leather.


Social Check DCs


William Byron, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His golden hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Locksmith father left him crippled. He now spends his time doing works of charity.

Motivation: Revenge; and someone believes him a fraud

Ideals: Impeccable, Philantrophist, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

William Byron, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt, and he perpetually has his quarterstaff ready. He wears his auburn hair up in a very large beehive style do. He has several tiny aquamarine earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his mother.

History: He was born at the edge of vast forest. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Rich, Nature. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Robert Alby, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)18 (+4) 16 (+3)10 (+0)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Infernal, Undercommon, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 1800 sp.


Social Check DCs


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his mace. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His golden hair is smooth and relatively long. His thin eyebrows rest above his beady violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Ugly, Depressed, Insane. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

William Mitchell, Male Human Sorcerer 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 2000 sp. Red garnet (100 gp).


Social Check DCs


Everard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean tan cloak covering his clean studded leather. He keeps his chestnut hair in a pixie cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Everard Rodney, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)9 (-1) 10 (+0)6 (-2)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs

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