Anselm Compton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born at the edge of vast island. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love.
Ideals: Extrovert, Optimist. Bonds: In love, Nature, Religious. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +6
Possessions: 200 gp. Banded agate (16 gp). Carnelian (60 gp). 1 Tanglefoot bags. 3 Alchemist’s fire. 2 Holy water. 3 Alchemist’s fire.
Balimaar Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.
History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He then took over the family business and is one of the better Fisher for hire.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and further expansion of business
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2600 sp.
Norman Bradley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He keeps his long auburn hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.
History: He was born in the east, but his parents moved at a very young age to the west. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by giants. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Philantrophist, Gifted. Bonds: Rich, Slave, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Thomas Badger, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a white poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Lazy. Bonds: Immigrant, Attractive. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Lance Tenley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black cloak and cross-gartered white stockings. His black hair is lengthy. His hazel eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.
History: He got into the Animal Trainer business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: To clean up the streets; and expand his business
Flaws: Racist, Insomniac, PTSD. Bonds: Job, Guardian. Occupation: Animal Trainer
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
