Alex Clare, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His hair is short and black. His gray eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of dire rats once and for all.
History: Alex lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and retire the richest man in the north
Ideals: Entrepeneur, Joker. Bonds: Enemies, Family, Rich. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Black opal (400 gp). Black pearl (700 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item.
Everard Asheton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears baggy red pantaloons and a tan scarf. His blonde hair is long and unkept. He has brown eyes and a red hat with a tan feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was always a brilliant, if unscrupulous mind. His psionic abilities were realized during a raid on his village. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 4 (-3) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
Heward Rutherford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair, when down, is lengthy. His fierce gray eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Heward was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Flaws: Selfish. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Crown-heir
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Gerard Skelton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his longbow always slung over his shoulder. He has a moderate pudge and is not very fit. He is bald on top and has large white tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Weaver profession.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Flaws: Ugly, Antagonistic, Racist. Bonds: Job, Family. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp.
Adelard Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries falchions. He wears a colorful flower in his brown hair. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!
