Chad Quinton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears silk and lounges about seductively. His white hair is heavily combed to the right. His eyes are gray and catlike.
Personality: Calm and collected, he is a well trained Sailor. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Impulsive. Bonds: Attractive, Job, Nature, Family. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +5
Possessions: Just what you see.
Tim Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair and beard is wavy and long. His eyes are likewise violet.
Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He inherited the family business which he has now maintained for 14 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Bonds: Job, Immigrant, Mentor. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 900 gp.
Trey Garrick, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted necromantic powers by his dying sister.
Motivation: A strong sense of loyalty to Human people; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, In love. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Banded agate (12 gp). Jet (100 gp). Obsidian (12 gp). Azurite (12 gp). 1 Minor magic item.
Hunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has chestnut hair. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Poor, Family. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Gomory Ryland, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. His golden hair is cut short with large spiked bangs in the front. This green eyed westerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gomory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, In love. Occupation: Brewer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Freshwater pearl (5 gp). Deep green spinel (150 gp). Jet (150 gp). Aquamarine (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!