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NPC Generator

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Advanced [show]


Clerebold Bradly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 14th year, his parents were killed by a dire rats raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Artistic. Bonds: Rich, Attractive, Enemies, Has a crush. Occupation: Soapmaker

Voice: pre-pubescent

Attributes [hide]

Clerebold Bradly, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Everard Tickle, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a fancy yellow suit. He keeps his white hair in a flapper bob. This brown eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Everard Tickle, Male Human Ranger 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)5 (-3)
Skills History +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2800 sp. Amethyst (120 gp). Iolite (40 gp). Jet (120 gp). 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Arnold Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His brown hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: Born in the east to a Cartwright, Arnold learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Hadley, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is heavily combed to the right. His eyes are a pleasant brown.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He works hard and plays hard.

History: The child of western immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Wymar Marlee, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Banded mail. 1 Darkwood Buckler. 1 Darkwood Shield.


Social Check DCs


Balimaar Harrington, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Map Maker. He carries with him a set of hand crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a flapper bob. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.

Motivation: Wants to raise his children well; and to end his boredom

Ideals: Fighting, Artistic. Flaws: Shy, Mundane. Bonds: Family, Nature. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Balimaar Harrington, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 18 (+4)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Aquamarine (400 gp). Moss agate (16 gp). Sard (80 gp). Tiger eye turquoise (16 gp).


Social Check DCs

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