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Advanced [show]


Don Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized jet on his right hand. He has wavy brown hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and balancing his hectic life and new map maker responsibilities is difficult

Flaws: Ugly, Disease. Bonds: Rich, Job, In love. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Don Beitz, Male Human Ranger 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 15000 cp. Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Gunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet cloak and cross-gartered white stockings, and sports empty pouches on his belt. He is bald on top and has large silver tufts of hair around his ears. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Gunter Hallewell, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 8 (-1)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. White pearl (60 gp). Black pearl (800 gp). Blue quartz (10 gp).


Social Check DCs


Wymar Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black hair is singed and shortened. His ears are large.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has never given up on his painting dream.

Motivation: To be a Map Maker again; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Rutland, Male Human Adept 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Winchester, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a black cloak and cross-gartered green stockings. His left leg appears badly burned and disfigured. His auburn hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: Conrad wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: Gifted from a young age, Conrad studied abroad. After coming to the age of reason, Conrad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Flaws: Selfish. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Conrad Winchester, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)8 (-1) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a grey tunic with green highlights, and long brown pants that bunch up around his shoes. His hair is short and auburn. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Anselm was raised in a hard working conservative environment. His childhood dream was to be a Servant, but he was a colossal failure. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Further expansion of business; and he wants to get laid

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Has a crush. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Garfield, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)7 (-2) 10 (+0)14 (+2)
Skills Religion +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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