Frederick Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his trident, and he perpetually has his trident ready. He keeps his blonde hair in a flapper bob. His amber eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. 2 Thunderstones. 1 Everburning torch. 3 Tanglefoot bags.
Bertram Weston, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Glassblower and is in decent physical shape. He keeps his long red hair kept up in a rat tail. He has a dull look in his gray eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of drow once and for all.
History: Bertram was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and an old rival family wants him found
Ideals: Disciplined. Bonds: Enemies, Family, Poor. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
Geoffrey Clinton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His golden hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, In love, Military. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: Just what you see.
Henry Wheatley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky blue painted plate armor. His brown hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Henry hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Find a way to reverse the transformation of his brother; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Philantrophist. Bonds: Slave, Enemies, Adventurer, Family. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. Citrine (30 gp). Obsidian (10 gp). 4 Holy water. 3 Thunderstones. 4 Holy water.
Don Atherton, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with blue socks and a vest with buckled shoes, and sports empty pouches on his belt. His golden hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Servant.
Motivation: To reunite with his old friends; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Adventurer, Job. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 15000 cp. Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!